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Fallout 2 Advanced Power Armor

Being a huge fan of Fallout 2 I decided to make some of the game assets in 3d and later in future assemble a scene in UnrealEngine4. 
Main focus here was the helmet, I modelled the shoulders just so the helmet won't be floating in the air. I tried to keep details and concept as close to original game art as possible. 
Modelling was done in 3ds max, UVs done in HeadusUV Layout, and texturing in Substance Painter, the UE4 model was placed in a free scene of spaceship interior found on marketplace (can't remember the name). Turntable was rendered in Redshift, just to see how the same textured would look in a differrent lighting and render engine.

turntable video